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About

Louis FengI’m working at Intel, where my current focus is on Digital Content Creation (DCC) related products and technologies. Previously, I was a R&D engineer at Disney/ImageMovers Digital (IMD). While I was there, I contributed to the creation of the in-house rendering pipeline and tools.

Before joining Disney/IMD, I was a Ph.D. student in the UC Davis Graphics Lab. My advisors were Bernd Hamann and Ken Joy. I also collaborated closely with Ingrid Hotz. My dissertation was about applying sampling techniques using Anisotropic Noise Samples to glyph packing and visualization of tensor fields. I also co-authored Shell Maps. During my years at UCD, I was fortunate to work at EA/Maxis (credits: Spore), Lawrence Berkeley Lab, and Pixar Animation Studios (credits: Up) during the summers.

Interests

  • Parallelization and high performance computing: threading models, many integrated cores, data dependencies and validation.
  • Mobile computing: graphics, data exchange.
  • Computer graphics and visualization: realistic image synthesis, shading and rendering theories, data visualization.

Archives

  • February 2012
  • July 2011
  • June 2011
  • April 2011
  • March 2011

Tags

book C++ clang cocoa container diff GDB git iOS ipad iphone iterator list llvm map memory leak nib software engineering stl UITableViewController UIViewController vector vectorization view controller windows

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