I’m working at Intel, where my current focus is on Digital Content Creation (DCC) related products and technologies. Previously, I was a R&D engineer at Disney/ImageMovers Digital (IMD). While I was there, I contributed to the creation of the in-house rendering pipeline and tools.
Before joining Disney/IMD, I was a Ph.D. student in the UC Davis Graphics Lab. My advisors were Bernd Hamann and Ken Joy. I also collaborated closely with Ingrid Hotz. My dissertation was about applying sampling techniques using Anisotropic Noise Samples to glyph packing and visualization of tensor fields. I also co-authored Shell Maps. During my years at UCD, I was fortunate to work at EA/Maxis (credits: Spore), Lawrence Berkeley Lab, and Pixar Animation Studios (credits: Up) during the summers.
- Parallelization and high performance computing: threading models, many integrated cores, data dependencies and validation.
- Mobile computing: graphics, data exchange.
- Computer graphics and visualization: realistic image synthesis, shading and rendering theories, data visualization.